The Strogg have developed a new super weapon capable of destroying the human race and it’s located within a facility on a satellite world deep within Strogg controlled space. While the storyline may not be anything incredible, it is an action-packed romp from start to finish which is what I would expect from a Quake game.įalse Dawn is set years after the events of Quake 4. Kane learns he can use his new Strogg abilities to get past their defenses and infiltrate Strogg facilities without issue. The most interesting part of the story is somewhere around the half-way point where Kane becomes Stroggified and because he is saved before the neurocyte in his head is activated, he can still fight with the Marines. The story isn’t anything spectacular, however it is somewhat interesting just due to actual voice acting and the performances are serviceable. During the invasion, the squad ship is shot down and crashes on the planet forcing Kane to locate his squad members while also participating in the assault. The Squad is sent on a mission to secure the Strogg’s home planet Stroggos. Taking place after the Strogg leader known as the Makron was defeated at the end of Quake II, the story in Quake 4 centers on silent protagonist Marine Corporal Matthew Kane who joins Rhino Squad. You can also download Sikkmod separately to enhance vanilla game. False Dawn contains a new storyline, levels, new health and weapon damage systems, and it actually comes with Sikkmod to give it a more modern look. I will also be taking a look at the False Dawn mod. I believe many of these aspects can be fixed or adjusted by messing with the configuration files but the Tweaker makes it easier. To get this running properly, I used the Quake 4 Tweaker which allows you change the FPS limit, filed of view, despawn time of corpses, force custom resolutions, and it fixes texture issues on modern hardware. Developed by Raven Software and published by Activision, Quake 4 was released for PC in October, 2005, which is the version I played for this review, and Xbox 360 in November of that same year. Quake II included a brand new storyline that would be continued in Quake 4 and Quake III Arena is strictly a multiplayer-focused title as is Enemy Territory: Quake Wars, Quake Live which is an updated version of Quake III, and the most recent title, Quake Champions. It was inspired by dark fantasy influences and has a very unique atmosphere and aesthetic that really hasn’t been matched in any games since in my opinion. The first Quake is the outcast only because its vastly different than its successors. There are only three games in the series to date with full blown single player and that’s the original Quake, Quake II, and Quake 4. Occasionally you’ll jump into a vehicle like a tank or an armored walker, but no matter how you attack enemies, you'll grow tired of seeing their AIdo little more than jump out of the way of your shots.At this point, I would say Quake is primarily a multiplayer franchise. You'll dispatch baddies with the usual complement of Quake weaponry, including the railgun and the hyperblaster, as your missions of "go there and get this thing" unfold. The silicon mind control chip inside your head hasn't been activated, so you still fight for the humans in the war to protect Earth. The big surprise in Quake 4 isn't really a surprise - halfway through the game, your hero, bad-ass grunt Matthew Kane, gets captured and "Stroggified," which involves being tortured and upgraded into a cyborg. That's a shame, because there's a twist to this first-person shooter that could have led to greater things instead, the game feels uninspired and uninspiring Early on in the sci-fi shooter Quake 4, one of your fellow space marines barks, "I do my job and shut the hell up, just like you should." This might have been the mantra of the designers, too - Quake 4 is here to kick some ass, not question the nature of its existence.
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